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Milestone 2 (Weeks 2-4)

During the first two weeks of production, we got started with building the environment of our two levels.


Firstly, the mountain - this was built in World Creator before being brought into Unreal Engine to test out as progress was made. The whitebox was continually referenced when doing revisions to made sure the layout matched our original design.


Mountain created by Ryan Andrews


Once completed, the mountain will be brought into engine and rock assets will be placed around and on it to build the traversal path and add variety.


Rocks modeled by Nighean Umbach


For the town level we have a couple of new assets as well as all the pieces needed to create the buildings. These include houses, storefronts, a train station and a water tower.


Props modeled by Kat Rice, buildings modeled by Mike Cecil



As for characters, our art team has worked hard on bringing our main hero and villain to life in Zbrush.


Mira modeled by Rori Page, Hag modeled by Harun Altinisik



Stay tuned for our next update, which will include a tech demo and finalized character models!

 
 
 

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